FROM PANEM TO REALITY: UNEARTHING REAL-WORLD REFLECTIONS IN ‘THE HUNGER GAMES’
- Magazine Committee, Department of Law, CU
- Sep 22, 2024
- 4 min read
Introduction

The Hunger Games is a teen-dystopian novel series of 4, authored by eminent writer Suzanne Collins. Collins said the idea originated from channel surfing on television for The Hunger Games when she found individuals fighting on one television on a reality show and she saw footage of Iraq's war on another. The two ‘started to overlap in this very uncomfortable manner’ and the concept was created for the novel. The Hunger Games, although fiction, exemplifies a plethora of real-world scenarios and problems. By using a dystopian setting, the novel radiates such issues more brightly, encouraging readers to reflect on similar dynamics in their own societies and consider the impact of the power of appearances, totalitarian regimes, systematic inequalities and the ethics of entertainment.
Decrypting potential warnings
The growing gap between the rich and the poor
In Panem, riches are heavily concentrated within the hands of the wealthy, particularly the citizens of the Capitol and a few districts, and the result is a tremendous contrast between their lives and the lives of the destitute. This disparity reveals itself in various ways throughout the novel, but the one most notable is food. With starvation being common in District 12, the protagonist, Katniss Everdeen, is required to practice illicit hunting beyond the district’s borders, to meet her family’s needs. All but the foremost essential nourishments are extravagances. In contrast, when Katniss arrives at the Capitol, she is awed by the luxurious feasts and extravagantly arranged dishes. Another instance exemplifying the disparity between rich and poor can be seen through the concept of tessera and the way the tributes are chosen for the Games. Further, the rich enjoy an added advantage because they have been trained their entire life for the moment their names are called out as tributes. While the rich consider it an honour to compete in the Games, the poor consider it a death sentence.
Suffering as ‘entertainment’
‘The Hunger Games’ shows the tributes’ suffering as mass amusement. The primary spectacle of the Games for watchers is its voyeurism: observing the tributes, many of whom are innocent children, battling, suffering and dying. In various instances, the reader comes across the recurring theme that the watchers’ will is to see the tributes battle one another and not die too quickly (since dying would halt the excitement). Such suffering includes both physical and mental components. In a nutshell, the Games are proportionate to a televised sporting occasion in which participants compete to win. It is additionally suggested that reality TV, though not as brutal as the gladiatorial Games, offers real life as excitement by turning real individuals into commodities. Their esteem is decided by how much amusement they give, and as such they lose their identities as people.
Panem
Panem is the nation in which The Hunger Games is organised, and it symbolizes a dystopian United States. The word 'Panem' is Latin for ‘bread’, and, given the likeness of the Hunger Games to the gladiatorial Games of Ancient Rome, it reviews ‘panem et circenses’ (Latin for ‘bread and circuses’). Despite this, the metaphor offered by Panem does not completely coincide with Old Rome’s panem et circenses equation. Firstly, that equation is planned to keep the individuals contented, but the individuals of Panem are mostly dissatisfied, especially the ones of the poor districts. In truth, The Games were made as a reminder to the districts of their frailty, after their rebellion against the Capitol ended in defeat, and it is the children of the districts who are drafted involuntarily into the Games to be murdered. Secondly, a key component of the panem et circenses equation missing from Panem is the bread. Most of the individuals within the districts are severely unfed, and once more typically a cause of much of the people’s discontent. It leads specifically to different shapes of resistance, such as Katniss’s illicit chasing and the presence of an expansive dark market in District 12.
An elaborative critique
The Hunger Games is a must-read roller-coaster ride and is one of the young-adult novels that lives up to the hype. Through her writing, Suzanne Collins effectively builds up a nuanced, savage world that glues the reader to his chair. ‘The Hunger Games’ is a lightning-tempo peruse that refuses to let go. While a few of the early chapters go a bit slow (and feel amateurish), the story goes into overdrive once the Games start. The world of the arena (a huge forested environment) is portrayed in rich detail but never feels overcompensated. Collins’s characters, whereas to some degree cliché for the genre, are serviceable in their parts. In expansion to being a riveting activity novel, ‘The Hunger Games’ works as a gnawing parody of the media. In ways that most youthful watchers will fail to appreciate, Collins taunts audiences’ craving for ‘reality shows’ through the concept of ‘sponsors’, all through the story. The novel, enriched with components that offer to audiences such as sentiment, children at risk, serious viciousness, and girl-against-the-odds narrating, magnifies and satirizes them at the same time.
The chief of the worldview components flourishing throughout the novel is the utter sense of desolation and despair. Among the numerous dystopian books inspiring this feeling to some degree, the majority offer an inkling of trust, however fragile. The universe of the Hunger Games, however, feels cold and heathen, in which life is genuinely ‘nasty, brutish and short’. The novel’s crushing criticism, though frequently sharp, gets to be wearying. While the savagery, which involves children killing other children in gladiatorial combat- graphically, is certainly brutish and grim, it can be viewed as mirroring growing facets of violence in the real world, including radicalization, power struggles and poverty.
Conclusion
In conclusion, ‘The Hunger Games’ is one of the best-written young adult books in the recent past. It’s energizing, strong, and thought-provoking, despite feeling utterly despairing at times. This action-packed science fiction novel uncovers the sadistic state of a dystopian era, where the reader witnesses a frail girl rise above all, delivering a sense of trust and motivation to numerous. Katniss Everdeen’s battle for survival, solid character and benevolence are bound to capture the heart of the reader.
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